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Author |
Thread Statistics | Show CCP posts - 63 post(s) |

Rek Seven
Zandathorn Industries
5
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Posted - 2011.10.18 16:57:00 -
[1] - Quote
I like the idea of the changes but it is missing some key featured in my opinion and i would like the see them implemented please:
1. The tax rate should be tied to player standing - For example the customs office holder may wish to charge neutrals a 10% tax, blues 5% and denies access to people with a negative standing.
2. Corporation hangers within the office - A player should be able to give another member of his/her corp access to their launch facility.
Thanks |

Rek Seven
Zandathorn Industries
5
|
Posted - 2011.10.18 16:58:00 -
[2] - Quote
edit: double post deleted |

Rek Seven
Zandathorn Industries
6
|
Posted - 2011.10.18 17:35:00 -
[3] - Quote
Holy One wrote:Well thats the end of PI for me then. I cba with all that bollocks. I did/do PI because it represents the least waste of my time for the most return.
I guess I'll just go do incursions like everyone else.
Anyone want to buy 5 PI alts? Evemail me.
lol you mean you took the time to train up 5 characters and you are now willing to give up at the drop of a hat? i think you are just overreacting for the sake of it... Solution to your problem - put your alts in a corp that holds customs offices and dry your tears.
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Rek Seven
Zandathorn Industries
6
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Posted - 2011.10.18 17:40:00 -
[4] - Quote
Dominus Alterai wrote:Rek Seven wrote:Holy One wrote:Well thats the end of PI for me then. I cba with all that bollocks. I did/do PI because it represents the least waste of my time for the most return.
I guess I'll just go do incursions like everyone else.
Anyone want to buy 5 PI alts? Evemail me. lol you mean you took the time to train up 5 characters and you are now willing to give up at the drop of a hat? i think you are just overreacting for the sake of it... Solution to your problem - put your alts in a corp that holds customs offices and dry your tears. Corps/alliances that can safely hold POCOs, aka 500+ member alliances, usually don't allow alts in other alliances without standings. I know that for a fact because I've had alts in a few of them...which were promptly kicked once they found out.
In this case having your alts in their corp will be an advantage as the planet tax will be going to them and not concord. |

Rek Seven
Zandathorn Industries
6
|
Posted - 2011.10.18 17:48:00 -
[5] - Quote
Dominus Alterai wrote:Rek Seven wrote:Dominus Alterai wrote:Rek Seven wrote:Holy One wrote:Well thats the end of PI for me then. I cba with all that bollocks. I did/do PI because it represents the least waste of my time for the most return.
I guess I'll just go do incursions like everyone else.
Anyone want to buy 5 PI alts? Evemail me. lol you mean you took the time to train up 5 characters and you are now willing to give up at the drop of a hat? i think you are just overreacting for the sake of it... Solution to your problem - put your alts in a corp that holds customs offices and dry your tears. Corps/alliances that can safely hold POCOs, aka 500+ member alliances, usually don't allow alts in other alliances without standings. I know that for a fact because I've had alts in a few of them...which were promptly kicked once they found out. In this case having your alts in their corp will be an advantage as the planet tax will be going to them and not concord. You've never been to 0.0 have you? Almost all alliances set tax rate at their stations for alliance members to 0%. That includes reprocessing and and market tax.
I'm sorry, did CCP say you can set a different tax rate for corp and the public? i must have missed that. if so i think that's a good thing. Either way, i'll be glad if pp stop doing PI because of this, as it means i'll get over 9000 isk for my coolant again 
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Rek Seven
Zandathorn Industries
6
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Posted - 2011.10.18 17:49:00 -
[6] - Quote
Dominus Alterai wrote:Rek Seven wrote:Dominus Alterai wrote:Rek Seven wrote:Holy One wrote:Well thats the end of PI for me then. I cba with all that bollocks. I did/do PI because it represents the least waste of my time for the most return.
I guess I'll just go do incursions like everyone else.
Anyone want to buy 5 PI alts? Evemail me. lol you mean you took the time to train up 5 characters and you are now willing to give up at the drop of a hat? i think you are just overreacting for the sake of it... Solution to your problem - put your alts in a corp that holds customs offices and dry your tears. Corps/alliances that can safely hold POCOs, aka 500+ member alliances, usually don't allow alts in other alliances without standings. I know that for a fact because I've had alts in a few of them...which were promptly kicked once they found out. In this case having your alts in their corp will be an advantage as the planet tax will be going to them and not concord. You've never been to 0.0 have you? Almost all alliances set tax rate at their stations for alliance members to 0%. That includes reprocessing and and market tax.
I'm sorry, did CCP say you can set a different tax rate for corp and the public? i must have missed that. if so i think that's a good thing. Either way, i'll be glad if pp stop doing PI because of this, as it means i'll get over 9000 isk for my coolant again 
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Rek Seven
Zandathorn Industries
10
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Posted - 2011.10.19 09:49:00 -
[7] - Quote
Dinsdale Pirannha wrote:Great, so now someone who runs PI in a quiet low sec system on a small scale basis is screwed. Now they have to put up PI structures within said quiet low sec system, with a "blow me up" sign on them.
Small scale low end PI in low sec is now dead for small corps. Once again, CCP has developed something for the huge alliances, and screwed the little guy.
It is one thing to dodge the gankers in low sec to do PI, it quite another to fight alliances.
All hail the megacorps and mega alliances.
A small corp living in a low sec system should be able to control some of the customs offices and reinforce any enemy customs offices in that system.
What gives "the little guy" the right to fly his warp core stab fit hauler into a low sec system and milk the planets when he doesn't even live in that system, without paying for the privilege?
If people are serious about continuing their PI business, they should be considering setting up in WH space or joining a corp that has the power to control a system. If you're not willing to do this then high sec PI is meant for you. |

Rek Seven
Zandathorn Industries
10
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Posted - 2011.10.19 10:13:00 -
[8] - Quote
@ CCP devs, can you confirm if we will be able to set different access rights and tax rates for each level of standing? (i.e. terrible, bad, neutral, good, excellent) |

Rek Seven
Zandathorn Industries
10
|
Posted - 2011.10.19 11:01:00 -
[9] - Quote
@ CCP Nullarbor, can you confirm if we will be able to set different access rights and tax rates for each level of standing? (i.e. terrible, bad, neutral, good, excellent)
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Rek Seven
Zandathorn Industries
10
|
Posted - 2011.10.19 11:19:00 -
[10] - Quote
CCP Nullarbor wrote:Rek Seven wrote:@ CCP Nullarbor, can you confirm if we will be able to set different access rights and tax rates for each level of standing? (i.e. terrible, bad, neutral, good, excellent) Access rights are based on setting a minimum standing but currently the tax rate is the same for everyone who has access.
Ah thanks for answering my question.
I'm sure you see the flaw in this feature now and I hope that this will be "fixed" upon release... If a customs office owner wishes to charge negative standing players a high tax, i don't think they will be happy if this adversely affects their relationship with friendly corps. |
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Rek Seven
Zandathorn Industries
10
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Posted - 2011.10.19 11:27:00 -
[11] - Quote
Kim Lesley Hartman wrote:
How about if the "little guy" lives in said (heavily pirated) lowsec system and has always managed to avoid said pirates by being clever (bookmarks of customs offices, cloaky/mwd occators etc)?
And I think you are missing a rather important point for most industrialists I NEED access to the plethora of corporate wallets otherwise administration, tracking cost/expense flow and auditing becomes a total nightmare so joining another corp isn't really an option.
Sure I could join an alliance but why exactly would a PvP alliance want me? And don't say; "So you can sell them those robotics for their POS at a discount!" Because you know what? If I start eating into my margins on that scale I can make as much in hisec without giving up any of my independence. Besides I can do without the drama that large PvP alliances seem to be riddled with.
What gives the little guy the right? His/her ability outsmart and dodge a much larger hostile force out to get him/her that gives them the right. This change means however I will now simply be denied access to the planets and no amount of cleverness will save me. That seems wrong to me.
p.s. if stabbed haulers bother you try a HIC.
I suppose you would like the government to let you pump oil directly from their land so that you can make cheap fuel for your car too?!
Seriously tho, i understand where you are coming from but i think it will be healthy for the eve economy. Like others have said, eve isn't about earning isk risk free, but the people willing to take a risk should be rewarded.
Ps. And if you are a i PI guy living in low sec, i think you overestimate how badly these pirates want to catch you. If they really wanted you dead, they would find your planets and wait buy the customs office when the see you log. it's that simple. |

Rek Seven
Zandathorn Industries
10
|
Posted - 2011.10.19 11:42:00 -
[12] - Quote
Scarlett Ninja wrote:CCP Omen wrote:Raziphan Rebular wrote:Why require corporations? Okay so I love PI it's something everyone can do with a little skill, and a lot of understanding. But this move, takes PI away from the little guy and moves it into the hands of corporations. Why must these custom offices be ran by corporations and not simply players? Why can't becoming a baron of a ton of profitable planets be another possibility for players? It's always irked me that only Corporations can setup Poses, and now it seems like only corporation will be able to run their own customs office despite the fact they seem to be well with in the range of the single player to afford and deploy.
PLEASE PLEASE PLEASE CCP make it so that we can launch our own personal custom offices as well not simply 'for the corporation'. It's really quite cheap to create your own one man corporation. Also, the "little" guy is adviced to use CONCORD's customs offices in High-Sec. Regards Omen OMGWTF..........did you REALLY say that Omen......are you on drugs, pissed up or what? I am the "little" guy you so insultingly disregard in your response to this question, i started in hi sec, then gathered my resorces and moved to NPC 0.0..........I obviously missed the sign saying " RESERVED SPACE, MEGA CORPS ONLY!!" Because you make it very plain that you can't be bothered with us "little" guys, should i take my 3 "little" accounts and close them down i wonder? When i first read your blog i was not happy, now you've added insult to injury......go f**k your self!
That was uncalled for.
I think what the dev was trying to say was that high sec will still have customs offices to enable you to do PI without interacting with other players. If you want to do PI in null sec (potentially player owned space) where you can earn significantly more than people in high sec, then be prepared to have to interact with other players... you did know this is an MMO right?! |

Rek Seven
Zandathorn Industries
10
|
Posted - 2011.10.19 12:50:00 -
[13] - Quote
Ingvar Angst wrote:[quote=Cailais]
Hey Cail, you know we'll need ten of these damnable structures in our hole and we won't benefit in any way, shape or form from having them? The only thing that will happen is our PI will be screwed while we try and get these over priced pieces of crap in there.
Incorrect. Your corp will have the option of getting an additional income from the tax. Don't want to tax your corp? That's up to you. |

Rek Seven
Zandathorn Industries
10
|
Posted - 2011.10.19 12:55:00 -
[14] - Quote
Scarlett Ninja wrote: My main char is part of a large 0.0 alliance so i know what the game is about smartarse!
As for "interacting", you should try working 18 planets in a hostile system......there is plenty of "interaction"!
You are part of a 0.0 alliance and operate on 18 different planets and claim to be "the little guy"... Interesting argument. |

Rek Seven
Zandathorn Industries
10
|
Posted - 2011.10.19 13:01:00 -
[15] - Quote
Afandi wrote:Rek Seven wrote:Scarlett Ninja wrote: My main char is part of a large 0.0 alliance so i know what the game is about smartarse!
As for "interacting", you should try working 18 planets in a hostile system......there is plenty of "interaction"!
You are part of a 0.0 alliance and operate on 18 different planets and claim to be "the little guy"... Interesting argument. Not sure if dumb or trolling... Obviously he has an alt to do PI, who is a "little guy". Troll away.
neither.
The guy that considers someone with 3 characters to be the little guy is the dummy here.
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Rek Seven
Zandathorn Industries
11
|
Posted - 2011.10.19 15:03:00 -
[16] - Quote
Clearly people are divided on this new feature and i think CCP need to put some more thought into it instead of their "release the feature and if it doesn't work, we'll nerf it later" approach.
What i would like to see:
The destruction of the customs office should not net the agressor a killmail - this may dissuade roaming fleets from attacking without any real purpose other that to pad their killboard.
Customs offices should have a corp hanger (rentable) - Players should be able to grant launch pad access to their corporation
Multiple tax rate - The owner of a customs office should be able to assign different tax rates to the different standing available.
I think all the above could enable the players to create a corp wide business out of the PI system, and we would eventually see the majority of customs offices only being destroyed by competing PI industry corps and not a blob of pirates.
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Rek Seven
Zandathorn Industries
11
|
Posted - 2011.10.19 16:24:00 -
[17] - Quote
Why are people assuming that low sec dwellers don't do PI?
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Rek Seven
Zandathorn Industries
11
|
Posted - 2011.10.19 16:26:00 -
[18] - Quote
Dominus Alterai wrote:
But on a more serious note, Perhaps if you keep the low-sec customs office NPC owned, but make the tax a bit higher than the high sec tax. OR you could make it so they are owned by the NPC empires that actually hold the sov, and make the tax rate based on standings (even with good standings, the tax should be higher/equal to high sec taxes)
Wait, what are you talking about? why would it be more expensive to do PI in low sec, and why is the idea such a bad one? |

Rek Seven
Zandathorn Industries
11
|
Posted - 2011.10.19 16:45:00 -
[19] - Quote
Dominus Alterai wrote:Rek Seven wrote:Dominus Alterai wrote:
But on a more serious note, Perhaps if you keep the low-sec customs office NPC owned, but make the tax a bit higher than the high sec tax. OR you could make it so they are owned by the NPC empires that actually hold the sov, and make the tax rate based on standings (even with good standings, the tax should be higher/equal to high sec taxes)
Wait, what are you talking about? why would it be more expensive to do PI in low sec, and why is the idea such a bad one? I'm trying to justify keeping the customs offices in low sec NPC owned. The rewards with doing PI in low-sec now is much greater than that of high-sec, as it should be with the risk of dying and all. If the import/export taxes are a bit higher on the low-sec NPC owned customs offices and if they stay NPC owned, people won't whine and complain as they are doing now. just trying to find a middle ground here.
Okay to you are talking specifically about the one man band that does PI in low sec and is unable to defend a customs office if he/she wishes to anchor one...
None of us know how this new feature will effect the game but personally i don't see why a group would destroy a POCO unless they wanted to take that planet over to earn isk from the taxes, so then why would they hike the tax up or exclude people from using the POCO?
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Rek Seven
Zandathorn Industries
11
|
Posted - 2011.10.19 16:51:00 -
[20] - Quote
Holy One wrote:Dominus Alterai wrote:Rek Seven wrote:Why are people assuming that low sec dwellers don't do PI?
No one is assuming that. We're saying that Low-sec is too dangerous/indefensible to be able to anchor POCOs on a planet and still make a profit, especially when a relativley small group of battleships can put it into reinforced, preventing you from exporting your PI to the customs office. For those people PI ninjas, you can still launch your PI resources the old fashioned way with a command center launch. You won't be able to launch much, but you can still do PI that way. If CCP increased the cargo capacity of the command centers or even the planetary warehouses (can't remember what they are actually called), all would be well with the world of PI. This and: 1. People are doing it because its reliable. It takes a lot of time to set up supply chains for large scale PI operations, it costs a lot up front in isk, rl cash to pay for character training etc. All of the projected income is accounted for well in advance and any disruption to that supply chain results in accounts not being plexed on time and that results in lost business for ccp. 2. PI is a casual pay style. Forcing people in to the blob/sov/pos mechanic playstyle is not 'adding content' to a feature it is fundamentally changing it in to another play style. One that those people do not want or already choose to participate in/avoid in other aspects of the game.
Is it out of the question for these PI alts to contact the dominant force (who also own POCO) in a chosen system and say: "Hey, i would like to continue me PI operation in your system and i'm willing to pay the 10% tax. Please make me blue to your corp."?
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Rek Seven
Zandathorn Industries
11
|
Posted - 2011.10.19 16:57:00 -
[21] - Quote
Dominus Alterai wrote: If a group of bored pirates in battleships finds a POCO, they may decide to reinforce it just because they can. I can see these as a way to lure out defending fleets and get more fights, not just for PI reasons.
You are exactly right. People will attack these POCO to provoke more fights so CCP are creating new battle fields in addition to people just fighting on stations, gates and belts.
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Rek Seven
Zandathorn Industries
11
|
Posted - 2011.10.19 18:41:00 -
[22] - Quote
Anselm Cenobite wrote:Pipip Mendicant wrote:Rather than nuke every lowsec/nullsec/wh customs office when this releases, you should leave them up but make them attackable.
It forces corps that want one to first be strong enough to take one down, leaves current production temporarily in place, and lets you test your new mechanic on a large scale before the PI market gets out of control if your assumptions were wrong. Not to mention that it leaves ninja PI in place until some large entity takes an interest in your out-of-the-way system, which helps out the little guy. ^ This.
+ 1 |

Rek Seven
Zandathorn Industries
12
|
Posted - 2011.10.19 19:09:00 -
[23] - Quote
CCP Nullarbor wrote:Daedalus II wrote:It's also extremely hard to find a good deal; maybe the system next door has much better taxes, but you have to manually fly there and check out every damn office to know that. What if you have hundreds of potential systems? it will take forever to check them all out. Tax rate is available to you while you are in system but you can see them all on the overview so you don't need to actually fly up to each one. I will cite technical complexity as the reason it isn't initially available to everyone / everywhere but I can also see an argument for exploration as being part of the PI gameplay anyway. Re comments about not responding, give us some time, today has been a particularly rough day at CCP. We did have a meeting this morning to discuss the many ideas and comments in this thread and some points are being acting on already so hang tight.
Wait, so you have to travel all the way to a system just to view the customs tax? That's crazy dude.
I assume you are aware that it's possible to view/scan a planet out of system (range depending on your remote sensing skill) so why not add the tax information to that screen?
I do not want a search option like some people are saying because that makes it too easy for that planet to be ome over run, but people do need some way of remotely viewing tax.
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Rek Seven
Zandathorn Industries
12
|
Posted - 2011.10.19 23:59:00 -
[24] - Quote
As a percentage, how much more material is on a low sec planet compared to a high sec planet?
I'm just thinking that if a low sec planet has a 50% better yield than a high sec planet but the this new system restricts high sec tax to 10% max, would it be feasible to set low sec tax to anything above 15%?
I get the impression that people think that the risk of doing PI in low sec does not outweigh the benefit, so perhaps for this to work, low sec pi would need to be buffed significantly to bring it closer inline with that of WH space and PI in null sec should be nerfed to prevent massive alliances from gaining a monopoly over the system... |

Rek Seven
Probe Patrol Project Wildfire
214
|
Posted - 2011.10.20 05:47:00 -
[25] - Quote
Mara Rinn wrote:I wonder what the impact would be if one of the planet-side structures we get to build when the DUST/EVE link comes live would be a shield generator? The purpose of the shield generator would be to rep shields of the CO at a rate equivalent to 100% every minute, with higher level shield generators simply rendering the beanstalk immune to damage.
You know, so you have to hire Dust Bunnies to go and land on the planet to shut down the shield generator? And they have to do so at the time that your fleet arrives to engage the fully operational deatGÇö sorry, customs office.
I like |

Rek Seven
Probe Patrol Project Wildfire
214
|
Posted - 2011.10.20 11:47:00 -
[26] - Quote
Solo Player wrote:Rek Seven wrote:As a percentage, how much more material is on a low sec planet compared to a high sec planet?
I'm just thinking that if a low sec planet has a 50% better yield than a high sec planet but the this new system restricts high sec tax to 10% max, would it be feasible to set low sec tax to anything above 15%?
I get the impression that people think that the risk of doing PI in low sec does not outweigh the benefit, so perhaps for this to work, low sec pi would need to be buffed significantly to bring it closer inline with that of WH space and PI in null sec should be nerfed to prevent massive alliances from gaining a monopoly over the system... let's see: high sec profits * 1.5 (50% increase) * 0.85 (detract 15% tariffs) / (0.90 (high sec profits - high sec tariffs) equals about 1.4, so there's easily 40% more profit in low sec at the taxes you suggest. even upping those taxes to 40% would still give you profits on a level to high sec. Of course, this does not calculate the difference in risk. Edit: yay, #1000!
Then maybe CCP need to seriously consider buffing low sec PI materials to a level closer to that of null sec and WH space if they want this to work.
I think Low sec POCO are at the biggest risk of being attacked by random gangs so there has to be a major advantage for people to set a POCO up in low sec. |

Rek Seven
Probe Patrol Project Wildfire
214
|
Posted - 2011.10.20 11:52:00 -
[27] - Quote
Sashaaa wrote:I am truly sorry for all the CCP employees that are going to lose their jobs.
However, judging by CCP Omen's responses in this thread, he is totally clueless about this game and how people play it.
I was just wondering if he is still going to have a job within CCP, and if so why ?
Damn, you guys need to take a long hard look at your selves... Calling for people to be fired because they have the desency to try and answer some questions?! That's real scummy.
How many games have you played where the developers are this active on the forums and let you know way ahead of time what they have planed?
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Rek Seven
Probe Patrol Project Wildfire
214
|
Posted - 2011.10.20 11:58:00 -
[28] - Quote
Jade Nexia wrote:Via Shivon wrote:this thread is full of tears *rofl*
this game is a MMO - MASSIVE Multiplayer Online game: You are NOT suppose to play ths game all allone... You SHOULD interact with other ppl, join corps, join allys.... So stop ******* crying because you cant get rich anymore doing PI ALL ALLONE, having a POS ALL ALLONE, you are NOT suppose to...
Just stop PI then if its to complicatet, to expensive because of those LOLTAXES or JOIN A CORP OR ALLY ... And nothing is wrong on big blobs...real life is full of big blobs : USA, RUSSIAN, EUROS....its normal
CCP has to fire ppl because of mistakes and PI in is actuall way its fail - SOOOO MUCH ******* AFK ISK coming in the game, every idiot can pay 3 acc with isk from PI... and CCP earns? what?
Just stop crying, be constructive like allot ppl are in this thread and eat what comes or do something different.
PI is not the main part of eve...
dear Via Shivon, PI is main part of eve, everything in your T2 ship and T2 module is build from materials produced in PI. Without PI you shiny T2,T3 wouldn't evere exist. Enjoy time flying T1 ship with T1 fit, if you think that PI isn't main part of EVE. Think twice before you raise your voice. Thank you
Yes but it is a relatively new feature so it's foolish to think that it would never change. And don't kid yourself, some crybabies may stop their PI production but new PI industrialists will spring up to take their place. |

Rek Seven
Probe Patrol Project Wildfire
214
|
Posted - 2011.10.20 16:29:00 -
[29] - Quote
CCP Nullarbor wrote: Everyone from the owning corp may use the customs office but the inventory inside it, like PI, are stored per player.
What are your reasons for this and are we likely to see a change in the future?
I've never liked the fact that you can't launch your PI material to the customs office while out of system and now that this new mechanic will see us owning the customs office it makes even less sense that we can't do that or at lease grant access to corp mates to allow then to transport materials.
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